The Official Tomb Raider Tumblr blog recently turned me on to Critical///Path, a site that features a library of short video interviews with game developers. The TR blog linked to a clip in which Tomb Raider's lead writer, Rhianna Pratchett, discusses some of the challenges of good storytelling in video games. Critical Path also has a few choice comments from Toby Gard, designer and co-writer of the original Tomb Raider.
Rhianna on the challenges of good storytelling in video games:
Also, Rhianna on an early gaming experience and Rhianna on the importance of humor in games and how difficult it is to do effectively.
Toby on playing a female character:
Toby on the need for a visionary at the helm and Toby on drawing inspiration from real life.
I highly recommend checking out some of the other interviews as well. They're short, pithy, and cover a range of viewpoints from a diverse group of industry players.
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