June 12, 2018

Square Enix Presents: Shadow of the Tomb Raider Developer Q&A

Today at E3, Rich Briggs from Crystal Dynamics and Daniel Chayer-Bisson from Eidos-Montréal chatted with Crystal's Senior Community Manager Meagan Marie and answered fans' questions about Shadow of the Tomb Raider. The TR segment runs approximately 30 minutes. I apologize for the quality. There were some technical difficulties, so the archived video is split in the middle of the stream. If I can find a better version later, I will substitute it for the two parts below.

If you don't have time to watch the whole thing, the main piece of new information is that, according to Briggs, there will be separate difficulty sliders for puzzles (e.g., verbal hints on/off), navigation (white ledges, beacons, etc., on/off), and combat (auto-aim, healing, enemy toughness,etc.). This is excellent news and something fans have clamored for since the reboot.

The TR segment begins at about 02:27. The embedded video should start there if you click 'play'.



Tomorrow's E3 events include another Square Enix Presents Q&A, this time featuring Camilla Luddington (Lara) and Earl Baylon (Jonah) at 1:30 PM PDT. Then, at 3:30 PM, Camilla and Earl will join Lead Writer Jill Murray and Performance Director Darryl Purdy for a panel discussion. Check this post for livestream links and time zone conversion.

2 comments:

  1. This comment has been removed by the author.

    ReplyDelete
  2. The news about the difficulty settings, the fact that this game is being made by Eidos Montreal and not Crystal Dynamics, the addition of actual swimming (and not the insulting version of RotTR), the promise of a higher challenge, and that they actually have shown a tomb during E3 time and not just combat, makes me hopeful. :)

    ReplyDelete

Tomb Raider Archives - Collecting all the classic Top Cow Comics
Tomb Raider Archives 4-volume set collects 50 issues of the best-selling Top Cow comic. Order from TFAW, Amazon, or Amazon UK.