March 5, 2011

Tomb Raider PS3 Trilogy Contest

The Tomb Raider games are renowned for their fiendish puzzles, traps and boss fights—from movable blocks, secret doors and timed obstacle courses to spikes, lava, avalanches and quicksand, not to mention powerful enemies like deities, dinosaurs and giant mutants. Core Design, the series' original developer set the standard, and current developer Crystal Dynamics has put its own spin on Lara's dangerous world. Here's your opportunity to do the same.

For a chance to win a copy of the Tomb Raider Trilogy for PlayStation 3, invent and describe a new Tomb Raider puzzle, trap or boss.

My favorite entry will receive a copy of the game. Two runners up will each get a Lara Croft Tomb Raider: Underworld T-shirt.

Contest ends Saturday, March 19, 2011, at 11:59 p.m. EST (5 a.m. GMT). Complete rules can be found here.

The contest is now closed. Winners will be announced soon. Click here to read the entries submitted so far.

PS3 Tomb Raider Trilogy
Tomb Raider Trilogy
Lara Croft T-shirt
Tomb Raider: Underworld T-shirt
(click for close-up image)

The Tomb Raider Trilogy for PlayStation 3, slated for release March 22, will include remastered high-definition versions of Legend and Anniversary, with added trophy support, along with the original PS3 version of Underworld, all on a single Blu-ray disc. For more info, see last month's blog post about the game or the product page.

Special thanks to Sudeep for suggesting the theme for the contest and to Crystal Dynamics for donating the T-shirts.

1 comment:

  1. A few participants have asked if there is a minimum/maximum number of words allowed for each entry. Technically no, but in the interest of full disclosure, if your piece goes on too long, I might lose interest and be less likely to choose it as a winner. There are already 21 entries in the first 2 days, and I expect I'll be reading many more before it's over.

    I’d suggest keeping it under one page/1,000 words if possible. This isn't a short story competition. All I need is a description of the puzzle, trap or boss and how to solve/beat it. If it's well written and engaging, all the better, but the basic concept and how well it would fit in a Tomb Raider game matter most.