Later, Crystal's Global Brand Director Karl Stewart showed off more of the game and described how the designers are trying to make it less linear than previous iterations through the use of hubs and "gear gating," which basically means allowing players to open new areas by finding specific objects or gaining new skills. He also dropped the phrase "Challenge Tombs," harkening back to a similar feature in Lara Croft and the Guardian of Light. These were optional side areas with special challenges and rewards. Although the main demos we've seen so far appear pretty linear, Stewart also stressed that the new structure will give the player the freedom to "come into a space and do what you do best: be an explorer."
There's a new Crystal Habit E3 Podcast with a short Q&A in which our community rep Meagan Marie questions a a few of the developers about the stage demo. listen here.
We've also heard a little more from Karl Stewart about the mysterious and deadly "Scavengers" inhabiting the island where Lara has landed in GameInformer's article on "The Enemies Of Tomb Raider."
For up-to-the-minute E3 coverage, follow Meagan, Karl, and the Official Tomb Raider accounts on your favorite social media.