Shadow of the Tomb Raider developers Eidos-Montréal have just revealed the first details about the game's score and sound design. An article posted today on the official Tomb Raider site introduces composer Brian D'Oliveira, a respected expert, researcher, and performer of South American music. Working closely with Audio and Music director, Rob Bridgett, D'Oliveira employs his own extensive collection of pre-Columbian and South-American instruments to evoke a fresh sound that is also rooted in the traditions of the South and Central American locations Lara will explore.
BAFTA award-winning composer and sound designer Martin Stig Andersen, whose credits include Playdead's Limbo and Inside, is also on board as Shadow's Ambient Music Designer. According to the article, his role focuses more on specific underwater scenes, bringing a tense, otherworldly feel to these sequences.
"The Instrument," a unique, sculptural sound-maker created by Matt McConnell and employed by Jason Graves in his soundtrack for the 2013 reboot game, also returns for both music and sound effects in Shadow.
The video below offers a taste of the new soundtrack. Read more and listen to additional tracks at tombraider.com.
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