I posted a quick Tomb Raider E3 2015 Roundup after the show, but since then several of the ambassadors have written longer, more informative posts for the Official Tomb Raider Blog. In case you missed them, here's a recap:
- Concept Art & Direction in Rise of the Tomb Raider – Maxime, Tombeau Croft, France
- Evolving an Icon: Lara Croft 2.0 – Marco, Allgame: Tomb Raider, Italy
- Lara Croft - A Modern Adventurer – Jan, Wikiraider, Germany
- A Return to Tombs – Jaden, Guns and Grapple, UK
- Gear & Upgrades in Rise of the Tomb Raider – Rodrigo, Tomb Raider Collection, Spain
- The World as an Enemy in Rise of the Tomb Raider – Bartosz, World of Tomb Raider, Poland
- Animation in Rise of the Tomb Raider – Ash, Tomb of Ash, UK/Russia
- Narrative Design in Rise of the Tomb Raider – Henrique, Lara Croft BR, Brazil
- Tomb Tech: The Visual Effects Technology of Rise of the Tomb Raider – Brandon, Tomb Raider HQ, Canada
Before signing off, I'd like to thank all the ambassadors for representing this community so well. We appreciate your bringing our questions and concerns to the team at Crystal Dynamics, and we're so glad you had a blast at E3!
E3 2015 Highlight Reel from Tomb Raider HQ