OXM Senior Editor Dave Rudden acknowledged the trepidation some of us long-time fans are feeling as the series ventures into such unknown territory, but he noted that "having spent considerable time with both the multiplayer and single-player components of the game. . . we can say the creation and execution are coming from the right place. Crystal Dynamics just might land this one."
He went on to describe some of the key features of the multiplayer game:
- Team Deathmatch – Survivors vs. scavengers with each team attempting to reach a predetermined kill count (or score the most kills during a given time period) with environmental hazards, interactive traps, and destructible environments making things more interesting.
- Rescue – Survivors must collect specific supplies and deliver them to drop points, while a competing team of scavengers attempts to rack up a certain number of kills during the same time period.
- Additional adventure-based map types, including one called "Cry for Help," were hinted at by Crystal's Global Brand Manager Karl Stewart but not yet described in detail.
- Characters for the multiplayer game will be drawn from the single-player campaign and will include Lara's companions and notable baddies, as well as a few surprises. (See the video below.) As you'd expect, each character will have his or her strengths and weaknesses.
- Weapons include the bow, pistols, climbing axe, and a grenade-style projectile weapon. Earning XP in mulitplayer will enable players to unlock more advanced characters and equipment.
Episode 4 in The Final Hours of Tomb Raider documentary also focuses on the multiplayer game. Host Zachary Levi visits Eidos Montréal, Crystal's sister studio, where development of the multiplayer game has been underway in secret for about 2 years. Check it out. Then let me know what you think about the multiplayer game. Love it? Hate it? Wait and see? Please leave a comment below.