Is Lara Struggling With Her Sanity? – Game Director Brian Horton and Creative Director Noah Hughes delve into the motivations that drive Lara forward into her next adventure.
Lara Croft Isn't a Super Hero – This video explores the ideas and the tech used to bring the newest Lara Croft to life.
Rise of the Tomb Raider's True-to-Life World – Game Director Brian Horton discusses the location scouting and research behind the game's settings and reveals several new pieces of concept art.
5 New Badass Skills in Rise of the Tomb Raider – Short video detailing some of Lara's new skills and upgrades. Needless to say, this contains some minor spoilers.
Rise of the Tomb Raider and the Writer Behind It All – Writer Rhianna Pratchett talks about the special challenges of writing for videogames and crafting a compelling story for a blockbuster sequel.
Expanding on the coverage in the last feature, Pratchett pointed out in a recent series of tweets that writing for this or any video game is a team effort. She stressed that "the narrative of a game will be created and supported by many different team members." For Rise, that includes Lead Narrative Designer John Stafford and writers Cameron Suey and Philip Gelatt. "I did flag up the guys in my answers," Pratchett said, "but they didn't make it into the [Gamespot] feature, it seems."
Other recent GameSpot coverage:
- Rise of the Tomb Raider Goes Gold, Dev Says It's a "Worthy Sequel"
- Rise of the Tomb Raider's Music Written by Game of Thrones Composer Bobby Tahouri
Rise of the Tomb Raider premieres on Xbox November 10 in the Americas and Asia; November 13 in Europe, the Middle East, and Africa. The PC version will follow early next year, and the PlayStation 4 version in late 2016.