Crystal Dynamics' Karl Stewart spoke with Giant Bomb at the Game Developers Conference in San Francisco last week about Lara Croft and the Guardian of Light.
According to Stewart, the goal was to try something new and hopefully appeal to a wider audience, while simultaneously raising the bar on what an arcade title can be.
He also discussed the differences between the co-op and single-player games and stressed that along with fun and challenging two-player action, the developers are striving to "bring that sort of solitary experience that some Tomb Raider fans absolutely love." So in the co-op game, you really do need to cooperate in order to succeed. "In the single player experience," Stewart explains, "you get different equipment and we use physics throughout the world to be able to give you new puzzles. So it's almost like playing two different games within in the same world."
Check out the full interview here: